Algorithms versus Quality Creation – Sunday Rant- 005

Alas, the third and final for this weekend.

The subject here is definitely levels more personal in that I didn’t really know any better name to choose for this rant than “Algorithms versus Quality Creation” because it started as one thing then another, until I realized how connected they were as well how very real my frustration at them were.  However, this very rant may reveal the irony of me creating this series is most certainly to “play the game” in a way.

As any YouTuber, anyone, how might they tell you that you can make it big on YouTube. Was it, be sure to create quality content? Make sure what you make something that you can look back at and either think to yourself, “Oh, I could maybe improve this and that; but I’m happy to do this project as a learning experience” or that you can say you are very personally proud of. Fuck no. They tell you to just create content. Just push out more and more content. Now ideally you would improve your content anyways as you go along, and there are some YouTubers that I respect who argue that you should really work to promote your content to circles that are most likely to have an interest in your content.

Little quick note here. I honestly don’t know that I would completely finish my thought or catch everything that I might want established in this rant. In fact, I’m likely to cap this rant a little after 1500 words. Solely to assure two things. A) So that I can come back to add any example as to what I’m talking about to give more context that I would otherwise have forgotten and/or blanked out on. B) So that my readers feel like reading this to the end, and not as though this blog completely wasted their time.

By now, I already gave enough evidence and hints that I’m talking about what else, YouTube in this rant. YouTube is most certainly not the lone offender in this general theme, however, many people already covered how the algorithm tends to punish creators for their efforts merely for the amount of time it takes to push out another video. As the saying goes, “If I take time on my video with a large amount of passion for my work, than I know that I will look back at something I can say I’m proud of, but I will immediately loose relevance within the process.” Now that I think of it, I think this might be the thing that Yandere Simulator Developer might have said in one of his videos. I will first off admit that I’m one of those people who almost only really watch YouTube now adays instead of the mainstream media to any decree. A large part of that has to do with relevance.

I always typically go through watching a movie that tries to ground itself within the “real world” feeling sort of lost, and somewhat annoyed. Some important key aspects tend to be missing when it comes to the actual real world and every movie that tries to be in the “real world” is always behind. To some degree, it can always come off as funny if a movie producer decides to go with something that may have been relevant and true when they started production, however, changes in foreign affairs and policies had transpired in the middle of the production completely altering the very sense of realism that the producer(s) had intended to go for. When you really think about it. The amount of time and effort that would have to be taken in order to reach the same sort of level of cinematography of say a Deadpool movie or Avengers’ movie would essential demand that relevance isn’t even attempted. That’s where YouTube gains it’s strong suit. YouTube creators don’t usually have to worry about loosing any sort of relevance creating a video that might be 15 mins at the longest. Hence, the world of response videos could only ever exist on YouTube or medias much like it.

ALGORITHMS VERSUS QUALITY CREATION

The general theme I wish to get across is not strictly with YouTube, rather with every media within this modern age. Every Website. Every concept. Game. Comic. Whatever it might be. Let me previous this with “What made Homestuck so popular?” Was it the quality storytelling? Maybe, I didn’t get that invested into it, and felt a great deal of it was not the least bit relatable, but I’m not exactly everyone am I. Was it the eye catching art style? I really don’t think so. I found it 100% cringe. Especially with the starting MS paint designs. Really the needless feeling 2nd person storytelling set me off from even feeling the least bit invested. I think it has more to do with how regular the story kept on going. It simply spread with a cringy art style easily outdone by the fandom much like a cancer. More and more people dropped to the cancer while other bared witness and kept as distant as possibly in fear of what might hit them. Homestuck didn’t always keep regular though, and when the series just took breaks and stopped production, it was as though the fandom started dying off. Each new spark tends to gain a less and less noticeable following. The point being is that the most effective way that anyone has found to gain then keep a following is spam. Why? Because that’s what your Algorithm supports and helps. Like I said, I started with thinking about YouTube on this and will continue to make this about YouTube.

LET’S PLAYERS

Raise of hands, who grew up with Machinima? Oh wait, mAchinima. That’s right. People who typically create forum to promote content such as Machinima (mAchinima) have become so feed up with the association with the YouTube channel and company Machinima that they purposely changed what gets capitalize to simply describe a genre.

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The forum to Gorilla Gong

What could possibly be so horrible about Machinima (other than how many business partners they changed the contracts up on) that people would want no association with the company with the genre? First thing that comes to my mind is when Machinima was no longer about Machinima. Machinima used to be a channel that a number of YouTubers and channels would turn to to promote quality projects  usually working within different game engines to create a story out of beloved games. However, Machinima suddenly opened up to Let’s Players. What’s the problem you ask? Say you sign onto a contract with the intent of promoting your hard work in the form of a video that took you Weeks up to Months to work on only to find that you proud work is immediately buried by a plethora of daily YouTube trash of some smucks simply playing a game all the way through. Little to no edits. Did they add much to the medium they do videos on? Not really. Maybe you can say they add their personality or perspective to a game. Expect, it’s the same person playing the same game after some time, and changing next to nothing in terms of what you’d expect. Some of my attitude has changed toward Let’s Players over time, aside from the shit ton of spam I end up dealing with if ever I sub to one.

There are a few things to be said about Let’s Players that doesn’t make them the absolute pawn-scum of the Earth however. For the most part, they are redeemable. Here’s a few ways I see that.

  1. Well edited SEGMENTS. Not the entirety of the fucking game. I know fair use doctrine still protects it, but I’m not entirely convinced that there are areas that can make that remain true. The biggest gray area in that is with Lets’ Plays of Visual Novels. First off, I’m not so sure you can really call Visual Novels a game but that’s more of a conversation for later.
  2. Really Add or Change something to the lore. None of this fucking “oh I think this” “oh I wanna say this” bullshit. Don’t fuck around. Your viewers are not there for you. Maybe some are as a repeat viewer, but mainly they’re there to watch whatever game you’re playing. Too often, Lets’ Players find the best route to keep interest is to simply have the equivalent of a normal out-of-game discussion. You could easily make it into a podcast.
  3. With that last one said, lets add more of a subpoint, know whether or not you actually intend to entertain your audience with the gameplay. Raise of hands, how many of you watched a CuckyIsQueer, I mean LeafyIsHere video and noticed  two main details. (1) Every video is usually a cringe critic video and/or a response video yet is marked as a gaming video. Seriously, every video gives a description of a video game and all of his videos are marked as gaming. Part of his way of making the algorithm work so long for him is that he’s mostly under gaming. You could argue that a large portion of the attention he gets is thanks to Keemstar and other large name channels. (2) Every video called the Cringiest Kid on the internet starts with the satisfying conclusion that you already found the Cringiest Kid on the internet, it’s leafy. You don’t fucking need Idubbz to conclude that Leafy is shit.

TO BE CONTINUED

Now this is where I’m going to end it for now. I actually hoped that I would have gotten a lot further with my rant than simply Let’s Players, but I felt that the demographic deserved a more lengthy explanation for such distain. Really, my attitude toward lets players used to be more common placed by other content creators. I feel that I ought to leave off with what makes Lets Players the offender’s here is merely the rampant regularity of content that makes it easy to be notice while drowning out other content creators. I would hardly call them the worst offenders in this case or ones that would need rid of. I will likely continued where I left off on next Sunday. Too, the regularity of my rants could also fall under the same umbrella the sort of spam I’m referring to, so I’m not exactly coming from a stance of saying everything I do is better.

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